Author Topic: Crypto and gaming  (Read 1198 times)

id-entti-tentti on: March 05, 2015, 01:20:39 AM

  • Senior Fimker
  • ***
  • Posts: 188
    • View Profile
1) What are the main differences between crypto development project and  game development project? And similarities?

2) What kind of wild ideas and fantasies you have of blockchain ecosystem in the form of e.g. 3D avatar game type interface? Proof of MMORPG to keep servers up and updating?
FIM-K56K-6XHL-DWT8-ANWN9
NXT-73NA-CWA6-KHV5-65HPC

Eliphaz Fimk #1 on: March 05, 2015, 11:09:11 PM

  • FIMKrypto coordinator
  • Administrator
  • *****
  • Posts: 810
    • View Profile
    • FIMKrypto
1) I've only been ever involved in small game projects on the producer side. From the management and technical development policy perspectives I consider them nearly similar to small crypto projects like FIMK. I guess it's the same regardless of the project type: things get progressively different when the number of participants in the project grows. With a two-man development project you can still use most of the same tactics as working alone, but not as effectively as alone.

Let's use some crude imaginary figures to play out a rough model how dramatically the individual and total performance effectiveness is affected by the number of people involved in a project, and the mode of operation (project coordination). There are certainly large individual differences, but as a general example model of our completely unrealistic normative human operator we could perhaps use the following simplified scheme.

We could state that without changing your working methods, a two man operation can achieve total efficiency level of about 130% to 150% of what you can achieve alone when working on a good fluent 100% productivity level. That means approx. 60%-80% output individually as compared to working alone. The waste arises from overlap of efforts and time required for coordination.

With skilled coordination 200%+ effectiveness could be achieved. I'd suppose the ceiling for anything but the greatest small teams is around 300% consistent efficiency. That means three times the performance of a fluent one man operation with just the addition of one other operator.

When a third participant joins the team the figures get to a whole different level. Sub 20% individual performance in average could easily result if any difficulty in matching the personal working traits of the individuals is encountered. That means the team as whole gets done barely half that of a single productive person alone. OTOH, when these obstacles are resolved, it's fairly easy to bring the productivity up to 300%+.

And so on. I can only venture vague estimates about the most effective average number of people involved in a technical development project. I'd say it's low, likely below 20. The larger the system the more friction and inertia it produces, resulting in waste and requiring ever higher standard of coordination and optimization. Yes, game companies of 100 people may get 50 man-years of productive work done in a year. That's still 5000% individual 100-percent productivity, but it's only 50% efficiency.

Personally, an immediately visible difference in a crypto project when compared to game projects or many other small business projects, is of course related to the social aspect - the community nature of crypto. With FIMK my intention has always been to leverage some of the previously unavailable (for crypto) business project dynamics to the advantage of a community project.

That strategy has been emanated by twin objectives; It has not only been necessary because of the legislative, distributive and promotion issues governing the potential success of a project like this in the Finnish public mindset, but also by design to bring out the chance of competitive advantage against your standard altcoin, and when optimized also against the stronger community driven challengers. It sure is a bumpy road to be able to harvest any fruit of that strategy, the hardships manifesting themselves here and there with the community quivering and convulsing out of the side effects of central signalling every now and then. However I firmly believe the difference eventually makes a big difference, paying off for all the pain.

2) I envision the possibility that most suitable multiplayer games will eventually move from the server operated model to the peer operated transaction model.

That of course not only concerns games, but the society as a whole. When extrapolating the blockchain technology to the world at large, taking into account the unavoidable amalgamation of chains to form immense entities of chains of chains, traversed by autonomous transaction machines for an infinity of purposes, well that's one interesting ultra-hd resolution (metaphorically, as well as visually) virtual world within our physical one. But it's another subject... game within the game, all right. :)

id-entti-tentti #2 on: March 06, 2015, 01:23:55 AM

  • Senior Fimker
  • ***
  • Posts: 188
    • View Profile
Thanks, and nice blogging :). Your answers confirm with my modest experience and intuitions. As for the fun and enjoyable part of thinking ahead freely, the intriguing part is the similarities between massivve muliplayer online games, and (currently) block chain ecosystems being special part of that category. and the realization that both are evolving processes.

Our way of life has become defined by codependent and coevolutionary relation with cybernetic exoskeleton we call "information society". Mostly and essentially that is, Internet software. Programmable society. Or rather, multitude of social programs competing for consumers of social orders, such as money creation etc. etc.

Proof of Identity in the form of MMORPG avatar, in a world of participative self-creation, does not sound like bad idea. It sounds like worth exploring. And my hunch says that kind of project might get organized on company level (about hundred activists) at the most creative and productive stage. All projects also change as function of time in terms of organization, numbers of participants, etc.

And as for Swarming (aka Snowball Projects, with small but significant difference with Pyramid Schemes in terms of growth), the ideas on Swarm leadership and  tactical manual to swarming by the Swedish Pirate are worth noticing: http://falkvinge.net/2013/03/01/swarmwise-the-tactical-manual-to-changing-the-world-chapter-two/
FIM-K56K-6XHL-DWT8-ANWN9
NXT-73NA-CWA6-KHV5-65HPC